![]() included a worksheet with embedded videos and resources, as well as notes.incorporated the use of an adapted 3D model.mapped to the practical learning outcomes.enhancing the topic 'lecture' workflow through 5-7 specific tasks that annotated and augmented the models - customising it for the student's learning outcomes.Įach of the ‘lectures’ was designed to be in an integrated set of 5-7 tasks to support an anatomy practical session.designing six ‘lectures’ to essentially scaffold the student through the 3D models relevant to each topic, and.creating a Complete Anatomy Course which collates the CA models relevant for a course in the platform,.I therefore used the opportunity firstly, to fully integrate the virtual models available through the CA platform into the anatomy practical sessions, and secondly to provide an example to the discipline academic team on how this platform could be integrated into course learning activities. The platform availability coincided with the first week of AEB 2021, the course I lead in Phase I Medicine. From my experience of technology-enhanced learning, I realised that for this resource to be impactful, it had to be integrated into the course learning activities and not available only as an adjunct tool or for student self-directed learning. In 2021 TP4, M&H Faculty made a subscription of the Complete Anatomy (CA) platform available to the discipline of Anatomy. Integrating VR using Complete Anatomy and optimising its usefulness by promoting student advocacyĬomplete Anatomy is platform of 3D Anatomy models.
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